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  <project>
    <clients></clients>
    <company>Perceptive Pixel</company>
    <created-on type="datetime">2009-04-30T17:46:46+00:00</created-on>
    <description>This technology basically works like a massive iPhone screen. I look forward to a time, hopefully in the near future, when I can do my work on a big screen like this. Imagine using Illustrator or Photoshop at these dimensions! 

Jeff Han is the scientist who has developed this inexpensive way to make large multi-touch screens accommodating 10, 20, or even more fingers. He envisions applications ranging from interactive whiteboards to touch-screen tables and digital walls - any of which could be manipulated by more than just one person. 

Take a look at his demo reel. </description>
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    <team-members>Jeff Han</team-members>
    <title>Multi-touch computer screen wall</title>
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    <updated-on type="datetime">2010-03-12T04:18:34+00:00</updated-on>
    <user-id type="integer">165</user-id>
    <views type="integer">439</views>
    <website>http://www.perceptivepixel.com/</website>
  </project>
  <project>
    <clients>Apple</clients>
    <company>Apple Computer inhouse design team</company>
    <created-on type="datetime">2007-11-14T09:32:28+00:00</created-on>
    <description>OK, somebody had to post it, so it may as well be me, as I've been happily using a grey import for the past few weeks, lucky me.  :-)

I'm not going to go into any kind of review of all the good bits, bad bits, or missing bits of functionality. There are plenty of other places to read those kinds of details.

It suddenly occurred to me that this is probably the first time in many years that Apple has visibly focused its design resource PRIMARILY on interaction and connectivity (i.e. what we DO with digital technology and how we do it) rather than on the elegance of the hardware. I know you can cite OSX as a major concern in recent years, but in user terms even that was not so radical a step forward from previous OS, and Apple has always promoted the nebulous and less tangible Operating System interface alongside and frankly subservient to the latest iMac, iPod or MacBook from the brilliant Jonathan Ive design team. 

This time it's different. In fact, come to think, I don't recall reading Jonathan Ive's name in connection with the promotion of the iPhone anywhere either in any Apple literature or in any independent review. No, the star of the show is the elegance and effectiveness of the interface itself.

With this in mind two things interest me:

Firstly, how long before the rest of the mobile world catches on to the idea that being in a state of constant and seamless connectedness with your home/office computer, and having only those aspects of functionality that are actually useful and practical whilst on the move, is a logical and pretty basic platform from which to build a useful mobile device? 

OK, so you're not connected ALL of the time, but the symbiotic relationship it shares with my laptop is light years ahead of my previous Nokia toy. And Windows on a Blackberry, or whatever, really doesn't cut it when compared side by side with this fully-synchronised MacOS companion.

Secondly, who is else is wondering where the multi-touch interface could migrate from here? Would a multi-touch laptop screen be either useful or desirable? Having direct physical connection with digital information in this way is so delightfully seductive, and so very practical, that surely it can't fail to find its way into other devices sooner rather than later?</description>
    <id type="integer">117</id>
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    <team-members></team-members>
    <title>the iPhone interface</title>
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    <updated-on type="datetime">2010-03-12T03:51:23+00:00</updated-on>
    <user-id type="integer">21</user-id>
    <views type="integer">2586</views>
    <website>http://www.apple.com/uk/iphone/</website>
  </project>
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